Selected Projects
A collection of my work in AI, Software Engineering, and Game Development.
GammaWave
A highly optimized, cross-platform GB/GBC/GBA emulator in Flutter featuring a native C/C++ FFI translation layer (mGBA & SameBoy), custom hardware-paced game loop, responsive JSON skin engine, low-latency OpenSL ES audio, Git-like cloud sync with 3-way diffs, and ROM metadata hashing.
AceLM 2B
Developed my smartest model to date with advanced thinking and reasoning capabilities. Engineered by modifying Qwen2.5 1.5B into a custom 2B architecture.
AceChess
Built a Google AlphaZero inspired Chess Engine with a custom homebuilt Mixture of Experts (MoE) and Residual Networks (ResNet) Architecture for optimal chess play and fast inference.
AceLM
Trained an LLM from scratch with another custom architecture. Deepened Knowledge about LLMs and Novel Custom Architectures to Analyze and Compare Language Predictive Power.
AceMarket & AceCrypto
Developed custom architectures analyzing financial reports, sentiment, and price history to predict market movements. Yielded 20-40% annual returns with a 53%-win rate on unseen data.
AceSearch
Built a Search Engine and custom Ranking Algorithm to understand how Google’s Search Engine works.
UWaterloo AI Chatbot
Finetuned a Mistral-7B model using LoRA, achieving 98% accuracy on a test set of 200 questions about UWaterloo programs.
Geometry Trash & Spell 5
Published two mobile games to learn the Godot Engine and Xcode. Available on Apple App Store and Google Play Store.